Covert/Post-imperial costume requirements
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Canon style helmets approved.
Concept art helmets (McQuarrie, Chang, Matyas) approved. Custom helmets taken at a case-by-case basis. Custom helmets must have T-visor or similar motif.
Example: horizontal, low-profile slit visor is approvable if other Mandalorian helmet features are present (recessed cheeks, ear-caps, etc.).
All custom helmets must be approved by an Armorer.
Approved custom helmet vendors:
Alter Ego Armory
NME Props
Buck's Armory
Visors must be dark enough to shade the wearer's face.
Shade 03 grinding shields are best for helmet visors.
Visors may be tinted or covered with other films.
Multichromatic films will be approved at a case-by-case basis.
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Per the concept art of Bryan Matyas for the Mandalorian, body armor has a limited base requirement for a Covert kit:
Shoulder bell (at least one)
Gauntlets
Half gauntlets are approvable; contingent on a fully fleshed out concept and visual sturdiness.
Underside of gauntlets may use leather webbing, canvas webbing, fabric wraps and liners.
EVA foam may be used, such that it is treated to meet the above requirements.
Closures may include buckles, snaps, Velcro (if covered fully), and any in-universe closure.
Zippers, if used, must be obscured.
If going the extremely minimal approach, the wearer must supplement their soft parts with different textures, such as:
Reinforced seams
Pocketed flak vests
Ponchos
Bandoliers.
Body armor for Covert kits may be a mix of different armor styles to evoke a scrappy, bare-bones approach.
Example:
Mismatched shoulder plates
One knee plate
A TK shin
CT belt
All will be taken at a case-by-case basis.
Body armor must be mismatched enough to evoke a Mandalorian design language.
Greater than 50% continuity in non-Mandalorian armor of complete sets of body armor from other canon characters or factions with a Mandalorian helmet will not be approved.
Armor must be properly scaled to the wearer.
Canon style body armor approved.
Canon armor elements approved.
Custom armor taken at case-by-case basis.
Body armor may be attached with Velcro, snaps, rivets, Chicago screws, or any other attachment approved by your Armorer.
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Armor must be painted to appear in-universe. Text on armor must be written in in-universe alphabets (Aurebesh, Mando'a, etc).
Armor painted to reflect sociopolitical issues will be taken at a case-by-case basis.
Armor painted with reference to personal identity, such as sexual preference, will be taken at case-by-case basis and must be worked into a Star Wars aesthetic.
For example, a triptych of pink, purple, and blue polygons at the base of the shoulder pauldron to represent the bisexual flag.
Armor will not be painted to reflect political party affiliation or religious background.
Armor painted with reference to hate speech or known hate groups will not be tolerated.
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All soft parts must adhere to having no visible zippers or velcro.
Pants pockets must be obscured.
Elastic bands must be either color matched or color-complimentary to the wearer's kit.
Fitment is based on the comfort of the wearer.
Some materials are un-approvable; however, may be waived on a case by case basis for extenuating circumstances (example, texture or dye sensitivities).
All soft parts must have product names or text obscured, unless added on in in-universe alphabet.
An effort should be made to apply consistent weathering across all elements of the costume, including soft goods.
Natural fabrics and like materials are preferred, though not required under the disability clause.
Cargo pants pockets, if present, must be in-universe or modified accordingly.
Minimum requirements include:
Flight suit
Single or two-piece flight suits are approved. Flight suits must be fitted to the comfort of the wearer. If two piece, top may either be tucked into pants or untucked, but overlap must be covered by other costume asset (belt or otherwise).
Two-piece flight suit must have components either the same color or complimentary.
Flak vest
Soft materials like T-shirt fabric or polyester nylon will not be approved. Accommodations can be made, but must be approved by an Armorer.
Leather, faux leather, canvas, duck cloth, and muslin are examples of approvable materials.
Flak vest must not have visible zippers or Velcro tabs. Lacing is permitted.
Flak Vests may have elastic sides so as to improve comfort of the wearer.
Elastic must be color-matched or color-complimentary to the wearer’s other soft goods.
Tactical vests/plate carriers/etc. will be heavily modified to meet the above criteria.
Neck seal or balaclava
No part of the skin should be visible.
Footwear
Must be closed toe, closed heel shoes of sturdy material.
All laces and zippers must be covered. If special accommodations are needed, approvals will be taken at case-by-case basis.
All footwear must be color-matched or color-complimentary to the other soft goods on the kit.
All footwear must meet or exceed ankle height. If low ankles are needed, another covering (spats, armor) must be employed.
Footwear Extension - Shoes
Sneakers, tennis shoes, and easily recognizable name-brand shoes (Converse, Vans, Dr. Martens) will not be approved unless:
Spats and other coverings are employed to make the shoe unrecognizable from its base.
The footwear is required by the wearer for medical, sensory, or other special accommodations such as orthopedic shoes.
Please inform your armorer of these needs, and they will work with you to ensure an in-universe look is achieved.
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Utility Belt
Must be made of a seemingly in-universe material such as leather or webbing.
Gloves
Fingerless gloves are permitted.
No visible gap between flight suit sleeve and glove cuff (example, tuck cuff into sleeve and place gauntlet over sleeve).
Gloves with excessive metal plating will not be approved.
Gloves with metal spikes or pointed protrusions will not be approved.
If adding spikes or claws to gloves, please consider softer materials.