Denizen costume requirements

the Denizen Class Costume Requirements List is designed to allow more comfortable, “Casual” costumes on an approved roster. This is to allow for lower barriers or entry and easier access under the Disability Clause. These are soft goods-focused costumes that evoke a casual, “off-duty” Mandalorian Aesthetic.

Denizen Approval is not a binary; it is a conversation. Expect your armorers to offer you suggestions and feedback. For this reason,, expect to submit an application more than once.

  • Laces and Zippers should be hidden on the costume, except where appropriate under the guise of the disability clause.

    • Fitment is bases on comfort of the wearer.

    • Some materials are non-approvable; however, may be waived on a case by case basis or extenuating circumstances (example, texture or dye sensitivities).

    All costume elements must have product names or text obscured, unless added on in in-universe alphabet.

    An effort should be made to apply consistent weathering across all elements of the costume, including soft goods.

    Natural fabrics and like materials are preferred, though not required under the disability clause.

  • All soft parts must adhere to having no visible zippers or velcro.

    • Pants, waist and back pockets must be obscured.

    • Elastic bands must be either color-matched or color-complimentary to wearer’s kit.

    • Cargo pants pockets, if present, must be in-universe or modified accordingly.

    Flight Suits

    • Single or two-piece flight suits are approved for Denizen kits. Flight suits must be fitted to the comfort of the wearer. If two piece, top may either be tucked into pants or untucked, but overlap must be covered by other costume asset (belt or otherwise).

    • Two-piece flight suit must have components either the same color or complimentary colors.

    Alternative Base Layers

    • The Star Wars universe offers vibrant and diverse textures and colors in costuming. The Denizen Costume Requirements List encourages creative exploration of these colors and textures to create costumes that evoke character roles.

    • The following examples are offered as points of inspiration, and are not restrictive.

      • Forgemasters: sleeveless aprons, split suede chaps, cable knit sweaters

      • Scholars and medics: floor-length skirts and kamas, mantle capes.

      • AdventurersP scoundrel’s trousers, waffle-knit shirts, jackets

      • Droid smiths: full-length aprons boilersuits, engineers boots, utility belts.

    Neck Seals and Balaclavas

    • Neck seals are not required for Denizen builds.

    Gloves

    • Fingerless gloves are permitted.

    • No visible gap between flight suit sleeve and glove cuff if using gauntlets.

      • Sleeve may be rolled to expose arm, in conjunction with gloves and gauntlets.

    • Gloves with excessive metal plating will not be approved.

    • Gloves with metal spikes or pointed protrusions will not be approved.

      • if adding spikes or claws to gloves, please consider softer materials.

    • Gloves should be selected to evoke the character build.

      • Example: welders’ gloves fit a Forgemaster build, but will look out of place on an Adventurer build.

    Footwear

    • Must be closed toe, closed heel shoes of sturdy material.

    • All laces and zippers must be covered. If special accommodations are needed, approvals will be taken at a case by case basis.

    • All footwear must be color-matched or color-complimentary to the other soft goods on the kit.

    • Footwear must meet or exceed ankle height. If low ankles are needed, another covering (spats, armor) must be employed.

    • Footwear should be selected to evoke the character build.

      • Example: Ankle boots fit many broad character aesthetics, but will look out of place on a Forgemaster build.

    Belts

    • Girth belts are not required for Denizen builds.

    • Utility belts must appear in-universe and made of sturdy material or material fabricated to appear sturdy.

    • Accessorizing to fit a role is encouraged.

    • At least one utility belt is required.

  • Vests, Jackets and Outer Shells

    • Soft materials like T-shirt fabric or polyester nylon will not be approved. Accommodations can be made on a case by case basis, but must be approved by an Armorer.

      • Leather, faux leather, canvas, duck cloth, and muslin are examples of approvable materials.

    • Outer shells must not have visible zippers or velcro tabs. Lacing is permitted.

    • unmodified flak vets will not be approved in the Denizen Builds.

    Ponchos, Capes, Shemaghs and Mantles

    • Ponchos must be made of materials such as canvas tarps, wool blankets, duck cloth, and other heavy utility materials.

      • Styling and fitting is at the discretion of the wearer.

    • Capes and mantles must be sturdily affixed to the wearer.

      • Materials such as canvas tarps, wool blankets, duck cloth and other heavy utility materials are encouraged.

      • Soft fabrics (T-shirt cotton and polyester fabric) will not be approved.

    • Bandanas must be of plain fabric or otherwise printed with in-universe motifs.

      • Bandanas must be color-matched or color-complimentary to the rest of the soft goods.

    • Shemaghs and other “tactical” soft goods may be matched in silhouette, form, or function. The goods must match the Star Wars aesthetic and otherwise be unrecognizable from their origins.

    Kamas, Chaps and Other Protective Layers

    • Must be sturdily affixed the wearer.

      • Materials such as canvas tarps, wool blankets, duck cloth and other heavy utility materials are encouraged.

      • Soft fabrics (T-shirt cotton and polyester fabric) will not be approved.

      • Must fit within build color theory.

    Accessories - Bags, Backpacks and Slings

    • Denizen builds will require significant accessorizing to indicate a purpose-built costume for a lived-in universe. Accessorizing should fit the given role of the character build.

      • Example: a Droidsmith will have ample tooling and maintenance equipment on their person, either in aprons, tool rolls or duffle bags.

    • All accessory pouches, slings, backpacks, rucksacks, duffle bags, etc. will be adequately weathered to match the rest of the build and the desired role.

      • Must be made of sturdy material or modified to indicate a sturdy material.

    • All accessory Pouches, slings, backpacks, rucksacks, duffle bags, etc. must have product names or text obscured, unless added on in in-universe alphabet.

    • All accessory Pouches, slings, backpacks, rucksacks, duffle bags, etc. will have all zippers obscured.

  • Helmets

    • A helmet is required for Denizen builds.

      • All helmet requirements are in-kind with the master costume requirements list.

    Body Armor

    • Body armor will be used sparingly to indicate a more casual look.

      • Heavy armor, back armor and cuirasses, thigh armor and groin armor will not be approved for Denizen Class; however, chest, shoulders, gauntlets biceps, knees, tow plates and hand guards will be approved at a case by case basis in keeping with the Denizen Build.

    • Gauntlets are encouraged, though not required depending on the Denizen build.

    • Gauntlets may be swapped for other similar motifs.

      • Long gauntlet welding gloves for Droidsmiths and Forgemasters, for example.

    • Half gauntlets approvable; contingent on a fully fleshed out concept and visual sturdiness.

    • Underside of gauntlets may use leather webbing, canvas webbing, fabric wraps and liners.

    • EVA foam may be used, such that it is treated to meet the above requirements.

    • Closures may include buckles, snaps, velcro (if covered fully) and any in-universe closure.

    • Zippers, if used, must be obscured.

  • Denizens will be adequately accessorized to meet that chosen roles.

    • Accessory props will fit into the Star Wars design language.

    • All props must have product names or text obscured, unless added on in in-universe alphabet.

    Blaster/weapons props will not be required for Denizen builds.

    • If opted for, blasters will be limited to a single sidearm, and blades will be limited to a single one-handed prop.

      • i.e. battle axes, beskad, etc.

    Bladed utility prop (survival knives, utility knives, specialized blades) do not adhere to the above limit; however, will be taken at a case by case basis.